Exactly. Once you get past the lasting achievements, like my original goal of unlocking everything, it can seem rather pointless. Rank, for example. I'm ranked 7th in research, and with a bit of effort could easily be ranked 3rd within a week. But why? To keep that rank, I'd have to continue putting more and more effort into it, always worrying about it. And once someone else inevitably pulled ahead and I lost the rank, what would I have to show for it?
If there's no lasting reward for an achievement, and the process of accomplishing it (a process which must be repeated indefinitely, in the case of ranks) is more stressful than enjoyable, what conceivable reason is there to continually strive for it?
I apologize for the pessimistic tone, but that pretty much sums up why I've gotten so discouraged in regards to the game, lately. All persistent games share this problem, to be honest. It's why MMOs periodically update with new content; if they didn't, many people would have nothing left to accomplish apart from rankings. And most people just don't care about ranks past a certain point.
On a side note, just so everyone is aware, the fleet I lost to Ring wasn't a big deal. It was all cargo ships, next to worthless. Even the resources I lost weren't so bad, even though it was a lot. Discouraging as the fleetcrash was, the main issues are the lack of income, due to all the quitters and turtles, and the feeling of pointlessness I've been ranting about for this entire post. That feeling is likely exaggerated by the problems I've been dealing with in real life lately, so vacation mode would help with that. I still need to figure out some kind of income, however.
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I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will. - Red Mage